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Designing Complex B2B2C Platforms

I do my best work in dense, multi-stakeholder B2B2C platforms, in domains most designers find intimidating, turning that complexity into products people can actually use.

I do my best work where the problem is dense and the stakes are real.

Platforms that serve several audiences at once, in domains most designers would find intimidating. My job is to turn that complexity into something people can actually use. A background in mathematics and a pragmatic, logical way of thinking help me bridge design, engineering, and product, and a people-first instinct keeps the work grounded in the humans on every side of the platform.

Domains at a glance

Panther
Cybersecurity / SIEM
ORFIUM
Music rights / Entertainment
Dialectica
Knowledge / Expert insight
ProxyFoods
Food science / R&D
iProject
CMS / Portals / ERP

How I work

01
Frame the problem
Get past the brief to the real tension underneath it.
02
Map the stakeholders
Every side of the platform, and what each one actually needs.
03
Structure the complexity
Flows and IA that make a dense domain navigable.
04
Prototype fast
Figma plus Claude Design and AI prototyping: testable artifacts in hours.
05
Test and iterate
Real users, cut what does not work, repeat.
06
Ship and measure
Partner closely with engineering, then track the outcome.
A modern, AI-augmented workflow (Figma plus Claude Design plus AI prototyping) that compresses the loop without lowering the bar.

Selected platforms

01
Platform

Cybersecurity / SIEM

Panther

Sr. Product Designer · 2020 to present

Security analysts and engineers

Stakeholders

enterprises, to their security teams, to the users they protect

Security analysts triage thousands of events under time pressure, and the platform had to make split-second decisions possible without drowning them in data.

In security, the cost of a confusing screen is a missed threat.

It serves analysts who live in dark, dense interfaces, detection engineers writing rules in Python, and a platform team scaling fast. The constraints were unforgiving: massive data volumes, dark-first readability, and zero tolerance for a missed critical alert.

Process highlights

  • Redesigned critical detection and investigation workflows.
  • Restructured dense data views for scan-ability.
  • Iterated closely with engineering on what could render at scale.

Product mockups coming soon

Page under construction

A critical Panther workflow, before and after (onboarding or rule-authoring), dark UI.
30%
Fewer data-processing errors
$1.4B
Valuation contributed to
$120M
Series B funding

Built the platform from the ground up.

02
Platform

Music rights / Entertainment

ORFIUM

Sr. Director of Product Design · 2016 to 2024

Rights professionals, labels, and platforms

Stakeholders

rights holders, to platforms, to listeners

Music rights are a tangle of metadata, ownership, and royalties, and the platform had to make that tractable for experts navigating dense, high-stakes data.

Make the dense thing legible, and experts move faster.

It served rights and royalty professionals, label operations, and platform partners, each with a different mental model. The constraints: data density, strict accuracy requirements, and a product surface that grew from music rights into the broader entertainment industry.

Process highlights

  • Joined as the first designer and built the product design function.
  • Structured complex rights and asset-matching workflows.
  • Scaled the practice into a team of 11 and a centralized design and front-end org.

ORFIUM One, the platform

The clearest artifact of that work is ORFIUM One, a single hub that folds every ORFIUM product into one surface. A rightsholder runs the whole lifecycle in one place: ingest and organize a catalog, match recordings to their compositions, resolve ownership conflicts, claim their music across YouTube, follow earnings and royalties by rights type and territory, issue usage licenses, and administer the organization. It is built on the Ictinus design system, and ships in light and dark.

The ORFIUM One dashboard: earnings by rights type, revenue sources, and cross-app action items, with a left rail switching between catalog, matching, copyright claiming, and licensing
ORFIUM One: one hub across catalog, matching, copyright claiming, and licensing. Open the demo walkthrough to explore it end to end.
11
Team built and led
8 yrs
Function owned (2016 to 2024)

Joined as the first designer, built the function from zero, and created CODA, the centralized design and front-end organization, plus the multi-platform system that powered it.

03
Platform

Food science / R&D

ProxyFoods

Product Designer, contractor · 2026 to present

Food scientists, from concept through formulation and production

Stakeholders

food scientists, to the products they formulate, to consumers

Take a specialized R&D workflow and make it fast and intuitive, from idea to formulation to production.

Specialized does not have to mean slow.

I improved the UX of existing flows, designed new ones, and leaned heavily on AI tooling for rapid prototyping, keeping a complex scientific process approachable without flattening its rigor.

Product mockups coming soon

Page under construction

One redesigned formulation or R&D flow.

A specialized workflow made faster and more intuitive, with an AI-assisted process compressing the loop.

04
Platform

Knowledge / Expert insight

Origin (Dialectica)

Principal Designer · 2025 to present

The clients who need insight and the experts who provide it

Stakeholders

clients, to experts, to insight

Connect the people who need expert insight with the experts who hold it, and make that exchange fast and trustworthy.

The hardest part is making expert knowledge easy to reach.

Origin is a two-sided knowledge platform, each side with its own needs and incentives. The work is structuring that exchange so it feels effortless for clients and respectful of the experts' time.

Product mockups coming soon

Page under construction

A core Origin flow: connecting clients with expert insight.

An ongoing engagement, focused on making both sides of the platform feel effortless.

05
Platform

CMS / Portals / ERP

Enray (iProject)

UX and UI Designer · 2014 to 2021

iProject's business clients, who in turn serve their own customers

Stakeholders

iProject, to its business clients, to their customers

One product had to power many different sites, portals, and platforms, so the system had to be flexible without becoming incoherent.

One system, many faces, one coherent language.

Enray was iProject's own CMS, ERP, and CRM product. I designed its interface, then built client websites and mobile apps on top of it, balancing flexibility for many clients against a single coherent system.

The Enray UI showcase on the prototype tab: the full sign-in screen beside a navigator of app screens, popups, and messaging flows
The Enray UI showcase: recreated app screens, popups, and flows. Open the demo walkthrough to explore them live.

A flexible product foundation that powered a wide range of client builds.

What I bring

  • I turn ambiguous, multi-stakeholder complexity into usable products.
  • I bridge design, engineering, and product, with a logical, pragmatic approach.
  • I work fast with a modern, AI-augmented process, without lowering the bar.
  • I keep the work people-first, on every side of the platform.